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By Sorensen D.C., Wets R.J.-B. (eds.)

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At the end of a program phase, the entire pool can be freed as a whole. C++ has seen several attempts to use special pointer classes and templates to improve memory management. These overload normal pointer operations in order to provide safe storage reclamation. However, such smart pointers have several limitations. 5 It will be replaced by an improved unique_ptr that provides strict ownership semantics that allow the target object to be deleted when the unique pointer is. The standard will also include a reference counted shared_ptr,6 but these also have limitations.

The problems of explicit deallocation were largely due to the difficulty of making a global decision in a local context. Automatic dynamic memory management simply finesses this problem. Above all, memory management is a software engineering issue. Well-designed programs are built from components (in the loosest sense of the term) that are highly cohesive and loosely coupled. Increasing the cohesion of modules makes programs easier to maintain. Ideally, a programmer should be able to understand the behaviour of a module from the code of that module alone, or at worst a few closely related modules.

Thus, even when a language specification mandates garbage collection, we have not discussed in much depth other mechanisms for memory management that it may also support. The most obvious example is the use of ‘regions’ [Tofte and Talpin, 1994], most prominently used in the Real-Time Specification for Java. We pay attention only briefly to questions of region inferencing or stack allocation and very little at all to other compile-time analyses intended to replace, or at least assist, garbage collection.

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